![]() Why should developers join you when indie and self-publishing have become more accessible? We are looking for nothing less than real passion for gaming and a willingness to enter the next level of gaming. What advice would you give for a successful interview?īe open and use the chance to inform yourself and the range of opportunities we offer. At the same time, he was very open-minded and instantly connected with the team. He came to us with a bunch of ideas he was very keen to realise. My best interview was with a developer who really impressed me with his broad range of skills and the impressive number of remarkable titles he had shipped. Who is the best interviewee you have ever had and how did they impress you? In the end, personality is relevant with regard to the best fit to a team and the spirit here at Bigpoint. Provide tangible examples in the form of code and online references of your previous work. Show us your extraordinary skillset as well as your passion for the gaming industry. The CV makes absolutely clear why you are the perfect fit. Very simple: keep it focused on the advertised position. ![]() ![]() What should aspiring devs do with their CV to get an interview? Employees at our German studios benefit from the employer-supported health insurance in Germany. Aside from regular language and relevant professional training, we offer all kinds of entertainment, regular get-togethers after work, and a variety of sports programs at our offices. All of our employees enjoy trust-based working hours. What perks are available to people working at your studio?Īt Bigpoint, you have the opportunity to work with a number of international professionals, the quality of whom you wouldn’t be able to meet at many studios. This includes opens producer positions, as well as a design director. We currently have over 50 open positions and are eager to hire high calibre experts, particularly for development and game design. How many staff are you looking to take on? Innovation counts when it comes to developing highly accessible and purely fun games for a global audience. Actually, each member of our development teams has a voice when it comes to defining our live games or discussing the direction a prototype should take. It is more important for us to have a convincing idea, than to follow a certain protocol. A passion for games is what connects all teams in all genres and platforms.
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